MSCA-ETN CHARMING Journal papers
- S. Solmaz, J. L. D. Alfaro, P. Santos, P. Van Puyvelde, T. Van Gerven, A practical development of engineering simulation-assisted educational AR environments, Elsevier Education for Chemical Engineers, 2021, DOI:https://doi.org/10.1016/j.ece.2021.01.007, download
- S. Solmaz, T. Van Gerven, Automated integration of extract-based CFD results with AR/VR in engineering education for practitioners, Multimedia Tools and Applications, 2021, DOI:https://doi.org/10.1007/s11042-021-10621-9, download
- S. Garcia Fracaro, P. Chan, T. Gallagher, Y. Tehreem, R. Toyoda, K. Bernaerts, J. Glassey, T. Pfeiffer, B. Slof, S. Wachsmuth, M. Wilk, Towards design guidelines for virtual reality training for the chemical industry, Education for Chemical Engineers , Volume 36, July 2021, 2021, Pages 12-23, DOI:https://doi.org/10.1016/j.ece.2021.01.014, download
- C. Udeozor, R. Toyoda, F. Russo Abegão, J. Glassey, Perceptions of the use of virtual reality games for chemical engineering education and professional training, Higher Education Pedagogies, 2021, DOI:10.1080/23752696.2021.1951615, download
- C. Udeozor, F. Russo Abegão, J. Glassey, An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game, Journal of Educational Computing Research., 2021, DOI:10.1177/07356331211036989
- R. Toyoda, F. Russo Abegão, S. Gill, J. Glassey, Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings, Virtual Reality, 2021, DOI:10.1007/s10055-021-00586-3, download
- S. Solmaz, T. Van Gerven, Interactive CFD simulations with virtual reality to support learning in mixing, Computers & Chemical Engineering, 2021, DOI:10.1016/j.compchemeng.2021.107570, download
- P. Chan, T. Van Gerven, J-L. Dubois, K. Bernaerts, Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design, Computers and Education Open, volume 2, 2021, DOI:https://doi.org/10.1016/j.caeo.2021.100053, download
- J. L. Dominguez Alfaro, S. Gantois, J. Blattgerste, R. De Croon, K. Verbert, T. Pfeiffer, P. Van Puyvelde, Mobile Augmented Reality Laboratory for Learning Acid–Base Titration, Journal of Chemical Education, 2022, DOI:https://doi.org/10.1021/acs.jchemed.1c00894, download
- S. Garcia Fracaro, J. Glassey, K. Bernaerts, M. Wilk, Immersive technologies for the training of operators in the process industry: A Systematic Literature Review, Computers & Chemical Engineering , Volume 160, 107691, 2022, DOI:10.1016/j.compchemeng.2022.107691, download
- M. Arztmann, L. Hornstra, J. Jeuring, L. Kester, Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics, Studies in Science Education, 2022, DOI:10.1080/03057267.2022.2057732, download
- Hu, Y., Gallagher, T., Wouters, P., van der Schaaf, M., & Kester, L., Game-based learning has good chemistry with chemistry education: A three-level meta-analysis, Journal of Research in Science Teaching, 2022, 1-41, DOI:10.1002/tea.21765, download
- S. Fornós. C. Udeozor, J. Glassey, D. Cermak-Sassenrath, The CHEM Jam - how to integrate a game creation event in curriculum-based engineering education, Education of Chemical Engineers, 2022, DOI:10.1016/j.ece.2022.04.001, download
- P. Santos, T. Van Gerven, A comparative study on Aspen Hysys interconnection methodologies, Computers & Chemical Engineering, 2022, DOI:https://doi.org/10.1016/j.compchemeng.2022.107785, download
- C. Udeozor, R. Toyoda, F. R. Abegao, J. Glassey, Digital games in engineering education: systematic review and future trends, European Journal of Engineering Education , 2022, DOI:10.1080/03043797.2022.2093168
- R. Toyoda, F. Russo Abegão, J. Glassey, VR-based health and safety training in various high-risk engineering industries: a literature review, International Journal of Educational Technology in Higher Education, 2022, DOI:10.1186/s41239-022-00349-3, download
- C. Udeozor, F. Russo-Abegao, J. Glassey, Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research, International Journal of Educational Technology in Higher Education, 2023, DOI:10.1186/s41239-022-00369-z
- Philippe Chan, Tom Van Gerven, Jean-Luc Dubois, Kristel Bernaerts , Study of Motivation and Engagement for Chemical Laboratory Safety Training with VR Serious Game, Safety Science, 2023, DOI:10.1016/j.ssci.2023.106278, download
- M. Arztmann, J.L. Domínguez Alfaro, L. Hornstra, J. Jeuring, L. Kester, In-game performance: The role of students' socio-economic status, self-efficacy and situational interest in an augmented reality game, British Journal of Educational Technology, 2023, DOI:10.1111/bjet.13395, download