MSCA-ETN CHARMING Conference papers
- S. Solmaz, T. Van Gerven, Integration of Interactive CFD Simulations with AR and VR for Educational Use in CRE, The 30th European Symposium on Computer Aided Process Engineering ESCAPE-30, 2020, 2011-2016, DOI:https://doi.org/10.1016/B978-0-12-823377-1.50336-0, download
- S. Fornós, Game Making as a Learning Strategy for Chemical Engineering, CHI Play '20, 2020, DOI:10.1145/3383668.3419888, download
- R. Toyoda, F. Russo Abegão, S. Gill, J. Glassey, Perceptions of Professional Chemical Engineers toward Immersive Virtual Reality in Health and Safety Training, The 8th European Conference on Education, 2020, 273-284, download
- S. Fornós, Super Mario Maker 2 as a Tool for Educational Game Design, 14th European Conference on Game-Based Learning (ECGBL), 2020, 801-804, download
- Dominguez Alfaro JL, Puyvelde PV, Mobile Augmented Reality Apps in Education: Exploring the User Experience Through Large-Scale Public Reviews, Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021, 2021, 428-450, DOI:10.1007/978-3-030-87595-4_32, download
- S. Fornós, D. Cermak-Sassenrath, Towards an Assessment Framework for Learner-Created Game Levels in Chemical Engineering Education, 15th European Conference on Game Based Learning (ECGBL), 2021, DOI:10.34190/GBL.21.017, download
- P. Chan, T. Van Gerven, J-L. Dubois, K. Bernaerts, Design and Development of a VR Serious Game for Chemical Laboratory Safety, 10th Games and Learning Alliance Conference (GALA 2021), 2021, 23-33, DOI:10.1007/978-3-030-92182-8_3, download
- P. Santos, T. Van Gerven, From the classroom to the game: applying available pedagogical guidelines in game-based learning, 2022 IEEE Global Engineering Education Conference (EDUCON), 2022, DOI:https://doi.org/10.1109/EDUCON52537.2022.9766475, download
- Y. Tehreem, S. Garcia Fracaro, T. Gallagher, R. Toyoda, K. Bernaerts, J. Glassey, F. Russo Abegão, S. Wachsmuth, M. Wilk, T. Pfeiffer, May I Remain Seated: A Pilot Study on the Impact of Reducing Room-Scale Trainings to Seated Conditions for Long Procedural Virtual Reality Trainings, 8th IEEE International Conference on Virtual Reality (ICVR) 2022, 2022, DOI:10.1109/ICVR55215.2022.9848222, download
- J. L. Domínguez Alfaro, C. Udeozor, S. Solmaz, D. Cermak-Sassenrath, Designing a Mobile Game for Introducing Learners to a Soap Making process, European Conference on Games Based Learning, 2022, download
- M. Arztmann, J.L. Dominguez Alfaro, J. Blattgerste, J. Jeuring , P. Van Puyvelde, Marie’s ChemLab: A Mobile Augmented Reality Game to Teach Basic Chemistry to Children, European Conference on Games Based Learning, 2022, DOI:http://doi.org/10.34190/ecgbl.16.1.518, download
- J.L. Dominguez Alfaro, P. Van Puyvelde, Analysis of the Learning Experience in a Chemical AR Application using Process Mining, International Conference on Interactive Collaborative Learning, 2022
- M.B. Dumin, D. Cermak-Sassenrath, C. Haeusler, I. Smets, A Custom-Made Board Game to Familiarise Primary School Children With Atoms, European Conference on Games Based Learning, ECGBL 2022, 2022, 199-207, DOI:10.34190/ecgbl.16.1.608 , download
- Timothy Gallagher, Bert Slof, Marieke van der Schaaf, Ryo Toyoda, Yusra Tehreem, Sofia Garcia Fracaro & Liesbeth Kester , Book cover International Conference on Games and Learning Alliance GALA 2022: Games and Learning Alliance pp 11–21Cite as Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use, International Conference on Games and Learning Alliance, 2022, DOI:10.1007/978-3-031-22124-8_2, download